A developer working a 12-hour day is worse than the example! Hours 1–8 are effective, hour 9 less effective, hours 10–12 increased bugs. Next day, hours 1–3 finding and fixing bugs, then 5 effective hours. Overtime = diminishing returns.

As a developer, I had only three goals:

1. Make an impact on other people’s jobs
2. Have fun at work
3. Work 8 hours per day

Here is how I did it:

William “Bill” Myers, Analyzes all, Programmer, retired. If you learn anything new, find enjoyment, have a new thought, then I’m successful. Photo: 1st article

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